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@@ -1,42 +1,42 @@
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var _ = require('lodash');
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module.exports = function(classname){
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classname = _.sample(['archivist', 'fancyman', 'linguist', 'fletcher',
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'notary', 'berserker-typist', 'fishmongerer', 'manicurist', 'haberdasher', 'concierge'])
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classname = classname.toLowerCase();
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var hitDie = _.sample([4, 6, 8, 10, 12]);
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var abilityList = ["Strength", "Dexerity", "Constitution", "Wisdom", "Charisma", "Intelligence"];
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var skillList = ["Acrobatics ", "Animal Handling", "Arcana", "Athletics", "Deception", "History", "Insight", "Intimidation", "Investigation", "Medicine", "Nature", "Perception", "Performance", "Persuasion", "Religion", "Sleight of Hand", "Stealth", "Survival"];
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return [
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"## Class Features",
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"As a " + classname + ", you gain the following class features",
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"#### Hit Points",
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"___",
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"- **Hit Dice:** 1d" + hitDie + " per " + classname + " level",
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"- **Hit Points at 1st Level:** " + hitDie + " + your Constitution modifier",
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"- **Hit Points at Higher Levels:** 1d" + hitDie + " (or " + (hitDie/2 + 1) + ") + your Constitution modifier per " + classname + " level after 1st",
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"",
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"#### Proficiencies",
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"___",
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"- **Armor:** " + (_.sampleSize(["Light armor", "Medium armor", "Heavy armor", "Shields"], _.random(0,3)).join(', ') || "None"),
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"- **Weapons:** " + (_.sampleSize(["Squeegee", "Rubber Chicken", "Simple weapons", "Martial weapons"], _.random(0,2)).join(', ') || "None"),
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"- **Tools:** " + (_.sampleSize(["Artian's tools", "one musical instrument", "Thieve's tools"], _.random(0,2)).join(', ') || "None"),
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"",
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"___",
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"- **Saving Throws:** " + (_.sampleSize(abilityList, 2).join(', ')),
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"- **Skills:** Choose two from " + (_.sampleSize(skillList, _.random(4, 6)).join(', ')),
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"",
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"#### Equipment",
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"You start with the following equipment, in addition to the equipment granted by your background:",
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"- *(a)* a martial weapon and a shield or *(b)* two martial weapons",
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"- *(a)* five javelins or *(b)* any simple melee weapon",
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"- " + (_.sample(["10 lint fluffs", "1 button", "a cherished lost sock"])),
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"\n\n\n"
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].join('\n');
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}
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const _ = require('lodash');
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module.exports = function(classname){
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classname = _.sample(['archivist', 'fancyman', 'linguist', 'fletcher',
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'notary', 'berserker-typist', 'fishmongerer', 'manicurist', 'haberdasher', 'concierge']);
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classname = classname.toLowerCase();
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const hitDie = _.sample([4, 6, 8, 10, 12]);
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const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence'];
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const skillList = ['Acrobatics ', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival'];
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return [
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'## Class Features',
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`As a ${classname}, you gain the following class features`,
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'#### Hit Points',
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'___',
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`- **Hit Dice:** 1d${hitDie} per ${classname} level`,
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`- **Hit Points at 1st Level:** ${hitDie} + your Constitution modifier`,
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`- **Hit Points at Higher Levels:** 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st`,
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'',
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'#### Proficiencies',
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'___',
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`- **Armor:** ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}`,
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`- **Weapons:** ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}`,
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`- **Tools:** ${_.sampleSize(['Artian\'s tools', 'one musical instrument', 'Thieve\'s tools'], _.random(0, 2)).join(', ') || 'None'}`,
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'',
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'___',
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`- **Saving Throws:** ${_.sampleSize(abilityList, 2).join(', ')}`,
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`- **Skills:** Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}`,
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'',
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'#### Equipment',
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'You start with the following equipment, in addition to the equipment granted by your background:',
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'- *(a)* a martial weapon and a shield or *(b)* two martial weapons',
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'- *(a)* five javelins or *(b)* any simple melee weapon',
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`- ${_.sample(['10 lint fluffs', '1 button', 'a cherished lost sock'])}`,
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'\n\n\n'
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].join('\n');
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};
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