diff --git a/Notes-11-12.md b/Notes-11-12.md new file mode 100644 index 0000000..748478e --- /dev/null +++ b/Notes-11-12.md @@ -0,0 +1,43 @@ +# Perspective: +Top-down, isometric + +# Play Style: + +Rogue-like, randomly generated levels from blocks of rooms + +**Powers/Weapons:** +Stealth traps as weapons? +Laser guns - Not assigned to character, pickup-able from aliens/guards +Melee weapons - Each character has a default swipe/kick/punch +Character-based power: Projectile? + +**Characters:** +Choose a character at the beginning (choose your style of play), only change if you die. +Each character has different stats: +Health +Strength +Speed +Stealth +* Stuff to hide behind +Stealth Multiplier: +* Field of vision is greater +* Time to be spotted is increased +* Stealth damage increases + +Characters: +Goose (Speed + Stealth buff, damage debuff) +Crack Heads (Strength + Speed buff, health debuff) +Naruto Runner (Speed + Health buff, stealth debuff) +Karen (Health + Strength buff, stealth debuff) +Kyle (Stealth + Health buff, strength debuff) +Robbie Rotten (Unlock - beat the game, or enter debug code) + +**Story:** +Character arises from the mass of dead area 51 raiders shot by the military, goes into area 51 easily, then game starts (character selection) then 1st level starts + +**Extra Notes:** +Finding dead guards with weapons +More humor-aspect ways of getting power-ups, aliens, etc. +Aliens +Tutorial level? +Walk in through the back