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@@ -44,38 +44,62 @@ Rough stone is a varation of ruined stone, where the pieces are complete. If yo
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* Suggested Prints
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* 14 of ruined_wall.wall.ckit.2x.full.stl
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* If you want half-height, instead ruined_wall.wall.ckit.2x.half.stl
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* 6 of the opposite (if you did 14 half-height, do 6 full or vice versa)
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* 2 each of broken_stone_floor.wall.ckit.2x2.a - broken_stone_floor.wall.ckit.2x2.i
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* [Corners](https://www.thingiverse.com/thing:2328221)
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* Suggested Prints
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* 8 ruined_wall.corner.ckit.2x.full.stl or 8 of ruined_wall.corner.ckit.2x.half.stl if you want half height
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* 8 of broken_stone_floor.corner.ckit.2x2.a - broken_stone_floor.corner.ckit.2x2.i
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* [Floors](https://www.thingiverse.com/thing:2244962)
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* Suggested prints
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* 2x each of 2x2.a - 2x2.i (18 total, but gives a lot of variation)
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* 2x of 4x4
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* [Wood Framed Doors]()
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* [Square Windows]()
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* [Wood Framed Doors](https://www.thingiverse.com/thing:2423018)
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* Suggested prints
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* 4x of ruined_door_square.ckit.2x.full-full
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* 4x of ruined_floor.door.ckit.2x2.stl
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* 4x of door_lintel_1, 2 or 3
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* 4x of tudor_square_door
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* 2x of ruined_door_square.ckit.4x.full-fullx
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* 2x of ruined_floor.door.ckit.4x2.stl
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* 2x of door_lintel_1.double, 2 or 3
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* 4x of tudor_square_door_double
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* [Square Windows](https://www.thingiverse.com/thing:2503963)
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* Suggested prints
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* 2x ruined_wall.window.ckit.2x.full
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* Use 2 of the floors printed for the walls that were left over
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### Ruined Stone
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Ruined stone is a varation of rough stone, where the pieces are not entirely complete. If you print rough stone, we suggest also printing the full range of ruined variations, as the two work really well together to make partially intact buildings or rooms.
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* [Walls](https://www.thingiverse.com/thing:2275577)
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* Suggested Prints
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* 2 ruined_wall.wall.ckit.2x.full.stl
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* 2 ruined_wall.wall.ckit.2x.full-half.stl
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* 2 ruined_wall.wall.ckit.2x.full-low.stl
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* 2 ruined_wall.wall.ckit.2x.half-full.stl
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* 2 ruined_wall.wall.ckit.2x.half-low.stl
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* 2 ruined_wall.wall.ckit.2x.low-full.stl
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* 2 ruined_wall.wall.ckit.2x.low-half.stl
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* 2 ruined_wall.wall.ckit.2x.low.stl
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* 2 more of any of the above
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* 2 each of broken_stone_floor.wall.ckit.2x2.a - broken_stone_floor.wall.ckit.2x2.i
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* 2x ruined_wall.wall.ckit.2x.full.stl
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* 2x ruined_wall.wall.ckit.2x.full-half.stl
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* 2x ruined_wall.wall.ckit.2x.full-low.stl
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* 2x ruined_wall.wall.ckit.2x.half-full.stl
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* 2x ruined_wall.wall.ckit.2x.half-low.stl
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* 2x ruined_wall.wall.ckit.2x.low-full.stl
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* 2x ruined_wall.wall.ckit.2x.low-half.stl
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* 2x ruined_wall.wall.ckit.2x.low.stl
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* 2x each of broken_stone_floor.wall.ckit.2x2.a - broken_stone_floor.wall.ckit.2x2.i
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* [Corners](https://www.thingiverse.com/thing:2328221)
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* Suggested Prints
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* There are 27 variations of corner height, pick 8 that are uneven
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* 8 of broken_stone_floor.corner.ckit.2x2.a - broken_stone_floor.corner.ckit.2x2.i
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* [Floors](https://www.thingiverse.com/thing:2244962)
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* Suggested prints
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* 2x each of 2x2.a - 2x2.i (18 total, but gives a lot of variation)
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* 2x of 4x4
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* [Wood Framed Doors]()
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* [Square Windows]()
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* [Wood Framed Doors](https://www.thingiverse.com/thing:2423018)
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* Suggested prints
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* 4x of ruined_door_square.ckit.2x.full-half, full-low, half-full, half-half, half-low, low-full, low-half, low-low
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* 4x of ruined_floor.door.ckit.2x2.stl
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* 2x of ruined_door_square.ckit.4x.full-half, full-low, half-full, half-half, half-low, low-full, low-half, low-low
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* 2x of ruined_floor.door.ckit.4x2.stl
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* [Square Windows](https://www.thingiverse.com/thing:2503963)
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* Suggested prints
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* Any 2 of ruined_wall.window.ckit.2x.full-half, half and half-full
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* Use 2 of the floors printed for the walls that were left over
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## Diagonal Set
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