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update dojo to 1.7.3
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@@ -4,216 +4,5 @@
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see: http://dojotoolkit.org/license for details
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*/
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if(!dojo._hasResource["dojo.NodeList-fx"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dojo.NodeList-fx"] = true;
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dojo.provide("dojo.NodeList-fx");
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dojo.require("dojo.fx");
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/*=====
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dojo["NodeList-fx"] = {
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// summary: Adds dojo.fx animation support to dojo.query()
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};
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=====*/
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dojo.extend(dojo.NodeList, {
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_anim: function(obj, method, args){
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args = args||{};
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var a = dojo.fx.combine(
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this.map(function(item){
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var tmpArgs = { node: item };
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dojo.mixin(tmpArgs, args);
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return obj[method](tmpArgs);
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})
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);
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return args.auto ? a.play() && this : a; // dojo.Animation|dojo.NodeList
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},
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wipeIn: function(args){
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// summary:
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// wipe in all elements of this NodeList via `dojo.fx.wipeIn`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// Fade in all tables with class "blah":
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// | dojo.query("table.blah").wipeIn().play();
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//
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// example:
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// Utilizing `auto` to get the NodeList back:
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// | dojo.query(".titles").wipeIn({ auto:true }).onclick(someFunction);
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//
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return this._anim(dojo.fx, "wipeIn", args); // dojo.Animation|dojo.NodeList
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},
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wipeOut: function(args){
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// summary:
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// wipe out all elements of this NodeList via `dojo.fx.wipeOut`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// Wipe out all tables with class "blah":
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// | dojo.query("table.blah").wipeOut().play();
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return this._anim(dojo.fx, "wipeOut", args); // dojo.Animation|dojo.NodeList
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},
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slideTo: function(args){
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// summary:
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// slide all elements of the node list to the specified place via `dojo.fx.slideTo`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// | Move all tables with class "blah" to 300/300:
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// | dojo.query("table.blah").slideTo({
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// | left: 40,
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// | top: 50
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// | }).play();
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return this._anim(dojo.fx, "slideTo", args); // dojo.Animation|dojo.NodeList
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},
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fadeIn: function(args){
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// summary:
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// fade in all elements of this NodeList via `dojo.fadeIn`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// Fade in all tables with class "blah":
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// | dojo.query("table.blah").fadeIn().play();
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return this._anim(dojo, "fadeIn", args); // dojo.Animation|dojo.NodeList
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},
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fadeOut: function(args){
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// summary:
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// fade out all elements of this NodeList via `dojo.fadeOut`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// Fade out all elements with class "zork":
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// | dojo.query(".zork").fadeOut().play();
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// example:
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// Fade them on a delay and do something at the end:
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// | var fo = dojo.query(".zork").fadeOut();
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// | dojo.connect(fo, "onEnd", function(){ /*...*/ });
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// | fo.play();
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// example:
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// Using `auto`:
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// | dojo.query("li").fadeOut({ auto:true }).filter(filterFn).forEach(doit);
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//
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return this._anim(dojo, "fadeOut", args); // dojo.Animation|dojo.NodeList
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},
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animateProperty: function(args){
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// summary:
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// Animate all elements of this NodeList across the properties specified.
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// syntax identical to `dojo.animateProperty`
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// | dojo.query(".zork").animateProperty({
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// | duration: 500,
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// | properties: {
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// | color: { start: "black", end: "white" },
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// | left: { end: 300 }
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// | }
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// | }).play();
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//
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// example:
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// | dojo.query(".grue").animateProperty({
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// | auto:true,
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// | properties: {
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// | height:240
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// | }
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// | }).onclick(handler);
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return this._anim(dojo, "animateProperty", args); // dojo.Animation|dojo.NodeList
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},
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anim: function( /*Object*/ properties,
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/*Integer?*/ duration,
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/*Function?*/ easing,
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/*Function?*/ onEnd,
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/*Integer?*/ delay){
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// summary:
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// Animate one or more CSS properties for all nodes in this list.
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// The returned animation object will already be playing when it
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// is returned. See the docs for `dojo.anim` for full details.
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// properties: Object
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// the properties to animate. does NOT support the `auto` parameter like other
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// NodeList-fx methods.
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// duration: Integer?
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// Optional. The time to run the animations for
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// easing: Function?
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// Optional. The easing function to use.
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// onEnd: Function?
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// A function to be called when the animation ends
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// delay:
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// how long to delay playing the returned animation
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// example:
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// Another way to fade out:
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// | dojo.query(".thinger").anim({ opacity: 0 });
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// example:
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// animate all elements with the "thigner" class to a width of 500
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// pixels over half a second
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// | dojo.query(".thinger").anim({ width: 500 }, 700);
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var canim = dojo.fx.combine(
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this.map(function(item){
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return dojo.animateProperty({
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node: item,
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properties: properties,
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duration: duration||350,
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easing: easing
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});
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})
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);
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if(onEnd){
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dojo.connect(canim, "onEnd", onEnd);
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}
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return canim.play(delay||0); // dojo.Animation
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}
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});
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}
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//>>built
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define("dojo/NodeList-fx",["dojo/_base/NodeList","./_base/lang","./_base/connect","./_base/fx","./fx"],function(_1,_2,_3,_4,_5){_2.extend(_1,{_anim:function(_6,_7,_8){_8=_8||{};var a=_5.combine(this.map(function(_9){var _a={node:_9};_2.mixin(_a,_8);return _6[_7](_a);}));return _8.auto?a.play()&&this:a;},wipeIn:function(_b){return this._anim(_5,"wipeIn",_b);},wipeOut:function(_c){return this._anim(_5,"wipeOut",_c);},slideTo:function(_d){return this._anim(_5,"slideTo",_d);},fadeIn:function(_e){return this._anim(_4,"fadeIn",_e);},fadeOut:function(_f){return this._anim(_4,"fadeOut",_f);},animateProperty:function(_10){return this._anim(_4,"animateProperty",_10);},anim:function(_11,_12,_13,_14,_15){var _16=_5.combine(this.map(function(_17){return _4.animateProperty({node:_17,properties:_11,duration:_12||350,easing:_13});}));if(_14){_3.connect(_16,"onEnd",_14);}return _16.play(_15||0);}});return _1;});
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