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update dojo to 1.7.3
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222
lib/dojo/NodeList-fx.js.uncompressed.js
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222
lib/dojo/NodeList-fx.js.uncompressed.js
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define("dojo/NodeList-fx", ["dojo/_base/NodeList", "./_base/lang", "./_base/connect", "./_base/fx", "./fx"],
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function(NodeList, lang, connectLib, baseFx, coreFx) {
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// module:
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// dojo/NodeList-fx
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// summary:
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// TODOC
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/*=====
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dojo["NodeList-fx"] = {
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// summary: Adds dojo.fx animation support to dojo.query() by extending the NodeList class
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// with additional FX functions. NodeList is the array-like object used to hold query results.
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};
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// doc alias helpers:
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NodeList = dojo.NodeList;
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=====*/
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lang.extend(NodeList, {
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_anim: function(obj, method, args){
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args = args||{};
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var a = coreFx.combine(
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this.map(function(item){
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var tmpArgs = { node: item };
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lang.mixin(tmpArgs, args);
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return obj[method](tmpArgs);
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})
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);
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return args.auto ? a.play() && this : a; // dojo.Animation|dojo.NodeList
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},
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wipeIn: function(args){
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// summary:
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// wipe in all elements of this NodeList via `dojo.fx.wipeIn`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// Fade in all tables with class "blah":
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// | dojo.query("table.blah").wipeIn().play();
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//
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// example:
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// Utilizing `auto` to get the NodeList back:
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// | dojo.query(".titles").wipeIn({ auto:true }).onclick(someFunction);
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//
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return this._anim(coreFx, "wipeIn", args); // dojo.Animation|dojo.NodeList
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},
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wipeOut: function(args){
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// summary:
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// wipe out all elements of this NodeList via `dojo.fx.wipeOut`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// Wipe out all tables with class "blah":
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// | dojo.query("table.blah").wipeOut().play();
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return this._anim(coreFx, "wipeOut", args); // dojo.Animation|dojo.NodeList
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},
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slideTo: function(args){
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// summary:
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// slide all elements of the node list to the specified place via `dojo.fx.slideTo`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// | Move all tables with class "blah" to 300/300:
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// | dojo.query("table.blah").slideTo({
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// | left: 40,
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// | top: 50
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// | }).play();
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return this._anim(coreFx, "slideTo", args); // dojo.Animation|dojo.NodeList
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},
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fadeIn: function(args){
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// summary:
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// fade in all elements of this NodeList via `dojo.fadeIn`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// Fade in all tables with class "blah":
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// | dojo.query("table.blah").fadeIn().play();
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return this._anim(baseFx, "fadeIn", args); // dojo.Animation|dojo.NodeList
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},
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fadeOut: function(args){
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// summary:
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// fade out all elements of this NodeList via `dojo.fadeOut`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// Fade out all elements with class "zork":
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// | dojo.query(".zork").fadeOut().play();
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// example:
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// Fade them on a delay and do something at the end:
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// | var fo = dojo.query(".zork").fadeOut();
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// | dojo.connect(fo, "onEnd", function(){ /*...*/ });
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// | fo.play();
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// example:
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// Using `auto`:
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// | dojo.query("li").fadeOut({ auto:true }).filter(filterFn).forEach(doit);
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//
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return this._anim(baseFx, "fadeOut", args); // dojo.Animation|dojo.NodeList
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},
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animateProperty: function(args){
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// summary:
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// Animate all elements of this NodeList across the properties specified.
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// syntax identical to `dojo.animateProperty`
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//
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// args: Object?
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// Additional dojo.Animation arguments to mix into this set with the addition of
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// an `auto` parameter.
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//
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// returns: dojo.Animation|dojo.NodeList
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// A special args member `auto` can be passed to automatically play the animation.
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// If args.auto is present, the original dojo.NodeList will be returned for further
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// chaining. Otherwise the dojo.Animation instance is returned and must be .play()'ed
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//
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// example:
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// | dojo.query(".zork").animateProperty({
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// | duration: 500,
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// | properties: {
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// | color: { start: "black", end: "white" },
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// | left: { end: 300 }
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// | }
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// | }).play();
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//
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// example:
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// | dojo.query(".grue").animateProperty({
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// | auto:true,
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// | properties: {
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// | height:240
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// | }
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// | }).onclick(handler);
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return this._anim(baseFx, "animateProperty", args); // dojo.Animation|dojo.NodeList
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},
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anim: function( /*Object*/ properties,
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/*Integer?*/ duration,
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/*Function?*/ easing,
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/*Function?*/ onEnd,
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/*Integer?*/ delay){
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// summary:
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// Animate one or more CSS properties for all nodes in this list.
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// The returned animation object will already be playing when it
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// is returned. See the docs for `dojo.anim` for full details.
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// properties: Object
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// the properties to animate. does NOT support the `auto` parameter like other
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// NodeList-fx methods.
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// duration: Integer?
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// Optional. The time to run the animations for
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// easing: Function?
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// Optional. The easing function to use.
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// onEnd: Function?
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// A function to be called when the animation ends
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// delay:
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// how long to delay playing the returned animation
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// example:
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// Another way to fade out:
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// | dojo.query(".thinger").anim({ opacity: 0 });
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// example:
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// animate all elements with the "thigner" class to a width of 500
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// pixels over half a second
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// | dojo.query(".thinger").anim({ width: 500 }, 700);
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var canim = coreFx.combine(
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this.map(function(item){
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return baseFx.animateProperty({
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node: item,
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properties: properties,
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duration: duration||350,
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easing: easing
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});
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})
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);
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if(onEnd){
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connectLib.connect(canim, "onEnd", onEnd);
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}
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return canim.play(delay||0); // dojo.Animation
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}
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});
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return NodeList;
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});
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