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update dojo to 1.7.3
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@@ -4,78 +4,5 @@
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see: http://dojotoolkit.org/license for details
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*/
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if(!dojo._hasResource["dojo.dnd.TimedMoveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dojo.dnd.TimedMoveable"] = true;
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dojo.provide("dojo.dnd.TimedMoveable");
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dojo.require("dojo.dnd.Moveable");
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/*=====
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dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], {
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// timeout: Number
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// delay move by this number of ms,
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// accumulating position changes during the timeout
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timeout: 0
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});
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=====*/
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(function(){
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// precalculate long expressions
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var oldOnMove = dojo.dnd.Moveable.prototype.onMove;
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dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, {
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// summary:
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// A specialized version of Moveable to support an FPS throttling.
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// This class puts an upper restriction on FPS, which may reduce
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// the CPU load. The additional parameter "timeout" regulates
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// the delay before actually moving the moveable object.
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// object attributes (for markup)
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timeout: 40, // in ms, 40ms corresponds to 25 fps
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constructor: function(node, params){
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// summary:
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// an object that makes a node moveable with a timer
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// node: Node||String
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// a node (or node's id) to be moved
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// params: dojo.dnd.__TimedMoveableArgs
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// object with additional parameters.
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// sanitize parameters
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if(!params){ params = {}; }
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if(params.timeout && typeof params.timeout == "number" && params.timeout >= 0){
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this.timeout = params.timeout;
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}
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},
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// markup methods
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markupFactory: function(params, node){
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return new dojo.dnd.TimedMoveable(node, params);
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},
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onMoveStop: function(/* dojo.dnd.Mover */ mover){
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if(mover._timer){
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// stop timer
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clearTimeout(mover._timer)
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// reflect the last received position
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oldOnMove.call(this, mover, mover._leftTop)
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}
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dojo.dnd.Moveable.prototype.onMoveStop.apply(this, arguments);
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},
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onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
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mover._leftTop = leftTop;
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if(!mover._timer){
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var _t = this; // to avoid using dojo.hitch()
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mover._timer = setTimeout(function(){
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// we don't have any pending requests
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mover._timer = null;
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// reflect the last received position
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oldOnMove.call(_t, mover, mover._leftTop);
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}, this.timeout);
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}
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}
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});
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})();
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}
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//>>built
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define("dojo/dnd/TimedMoveable",["../main","./Moveable"],function(_1){var _2=_1.dnd.Moveable.prototype.onMove;_1.declare("dojo.dnd.TimedMoveable",_1.dnd.Moveable,{timeout:40,constructor:function(_3,_4){if(!_4){_4={};}if(_4.timeout&&typeof _4.timeout=="number"&&_4.timeout>=0){this.timeout=_4.timeout;}},onMoveStop:function(_5){if(_5._timer){clearTimeout(_5._timer);_2.call(this,_5,_5._leftTop);}_1.dnd.Moveable.prototype.onMoveStop.apply(this,arguments);},onMove:function(_6,_7){_6._leftTop=_7;if(!_6._timer){var _8=this;_6._timer=setTimeout(function(){_6._timer=null;_2.call(_8,_6,_6._leftTop);},this.timeout);}}});return _1.dnd.TimedMoveable;});
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