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upgrade Dojo to 1.6.1
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@@ -1,38 +1,71 @@
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/*
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Copyright (c) 2004-2010, The Dojo Foundation All Rights Reserved.
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Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
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Available via Academic Free License >= 2.1 OR the modified BSD license.
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see: http://dojotoolkit.org/license for details
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*/
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if(!dojo._hasResource["dijit.form.NumberSpinner"]){
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dojo._hasResource["dijit.form.NumberSpinner"]=true;
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if(!dojo._hasResource["dijit.form.NumberSpinner"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dijit.form.NumberSpinner"] = true;
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dojo.provide("dijit.form.NumberSpinner");
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dojo.require("dijit.form._Spinner");
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dojo.require("dijit.form.NumberTextBox");
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dojo.declare("dijit.form.NumberSpinner",[dijit.form._Spinner,dijit.form.NumberTextBoxMixin],{adjust:function(_1,_2){
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var tc=this.constraints,v=isNaN(_1),_3=!isNaN(tc.max),_4=!isNaN(tc.min);
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if(v&&_2!=0){
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_1=(_2>0)?_4?tc.min:_3?tc.max:0:_3?this.constraints.max:_4?tc.min:0;
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}
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var _5=_1+_2;
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if(v||isNaN(_5)){
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return _1;
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}
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if(_3&&(_5>tc.max)){
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_5=tc.max;
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}
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if(_4&&(_5<tc.min)){
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_5=tc.min;
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}
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return _5;
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},_onKeyPress:function(e){
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if((e.charOrCode==dojo.keys.HOME||e.charOrCode==dojo.keys.END)&&!(e.ctrlKey||e.altKey||e.metaKey)&&typeof this.get("value")!="undefined"){
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var _6=this.constraints[(e.charOrCode==dojo.keys.HOME?"min":"max")];
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if(typeof _6=="number"){
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this._setValueAttr(_6,false);
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}
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dojo.stopEvent(e);
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}
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}});
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dojo.declare("dijit.form.NumberSpinner",
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[dijit.form._Spinner, dijit.form.NumberTextBoxMixin],
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{
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// summary:
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// Extends NumberTextBox to add up/down arrows and pageup/pagedown for incremental change to the value
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//
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// description:
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// A `dijit.form.NumberTextBox` extension to provide keyboard accessible value selection
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// as well as icons for spinning direction. When using the keyboard, the typematic rules
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// apply, meaning holding the key will gradually increase or decrease the value and
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// accelerate.
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//
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// example:
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// | new dijit.form.NumberSpinner({ constraints:{ max:300, min:100 }}, "someInput");
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adjust: function(/*Object*/ val, /*Number*/ delta){
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// summary:
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// Change Number val by the given amount
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// tags:
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// protected
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var tc = this.constraints,
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v = isNaN(val),
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gotMax = !isNaN(tc.max),
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gotMin = !isNaN(tc.min)
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;
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if(v && delta != 0){ // blank or invalid value and they want to spin, so create defaults
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val = (delta > 0) ?
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gotMin ? tc.min : gotMax ? tc.max : 0 :
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gotMax ? this.constraints.max : gotMin ? tc.min : 0
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;
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}
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var newval = val + delta;
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if(v || isNaN(newval)){ return val; }
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if(gotMax && (newval > tc.max)){
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newval = tc.max;
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}
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if(gotMin && (newval < tc.min)){
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newval = tc.min;
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}
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return newval;
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},
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_onKeyPress: function(e){
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if((e.charOrCode == dojo.keys.HOME || e.charOrCode == dojo.keys.END) && !(e.ctrlKey || e.altKey || e.metaKey)
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&& typeof this.get('value') != 'undefined' /* gibberish, so HOME and END are default editing keys*/){
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var value = this.constraints[(e.charOrCode == dojo.keys.HOME ? "min" : "max")];
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if(typeof value == "number"){
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this._setValueAttr(value, false);
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}
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// eat home or end key whether we change the value or not
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dojo.stopEvent(e);
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}
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}
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});
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}
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