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upgrade Dojo to 1.6.1

This commit is contained in:
Andrew Dolgov
2011-11-08 20:40:44 +04:00
parent 870a70e109
commit 81bea17aef
680 changed files with 51915 additions and 74107 deletions

View File

@@ -1,5 +1,5 @@
/*
Copyright (c) 2004-2010, The Dojo Foundation All Rights Reserved.
Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
Available via Academic Free License >= 2.1 OR the modified BSD license.
see: http://dojotoolkit.org/license for details
*/
@@ -8,14 +8,14 @@
if(!dojo._hasResource["dojo.dnd.Mover"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojo.dnd.Mover"] = true;
dojo.provide("dojo.dnd.Mover");
dojo.require("dojo.dnd.common");
dojo.require("dojo.dnd.autoscroll");
dojo.declare("dojo.dnd.Mover", null, {
constructor: function(node, e, host){
// summary:
// an object, which makes a node follow the mouse.
// an object which makes a node follow the mouse, or touch-drag on touch devices.
// Used as a default mover, and as a base class for custom movers.
// node: Node
// a node (or node's id) to be moved
@@ -26,17 +26,27 @@ dojo.declare("dojo.dnd.Mover", null, {
// object which implements the functionality of the move,
// and defines proper events (onMoveStart and onMoveStop)
this.node = dojo.byId(node);
this.marginBox = {l: e.pageX, t: e.pageY};
var pos = e.touches ? e.touches[0] : e;
this.marginBox = {l: pos.pageX, t: pos.pageY};
this.mouseButton = e.button;
var h = this.host = host, d = node.ownerDocument,
firstEvent = dojo.connect(d, "onmousemove", this, "onFirstMove");
var h = (this.host = host), d = node.ownerDocument;
this.events = [
// At the start of a drag, onFirstMove is called, and then the following two
// connects are disconnected
dojo.connect(d, "onmousemove", this, "onFirstMove"),
dojo.connect(d, "ontouchmove", this, "onFirstMove"),
// These are called continually during the drag
dojo.connect(d, "onmousemove", this, "onMouseMove"),
dojo.connect(d, "ontouchmove", this, "onMouseMove"),
// And these are called at the end of the drag
dojo.connect(d, "onmouseup", this, "onMouseUp"),
dojo.connect(d, "ontouchend", this, "onMouseUp"),
// cancel text selection and text dragging
dojo.connect(d, "ondragstart", dojo.stopEvent),
dojo.connect(d.body, "onselectstart", dojo.stopEvent),
firstEvent
dojo.connect(d.body, "onselectstart", dojo.stopEvent)
];
// notify that the move has started
if(h && h.onMoveStart){
@@ -46,17 +56,18 @@ dojo.declare("dojo.dnd.Mover", null, {
// mouse event processors
onMouseMove: function(e){
// summary:
// event processor for onmousemove
// event processor for onmousemove/ontouchmove
// e: Event
// mouse event
// mouse/touch event
dojo.dnd.autoScroll(e);
var m = this.marginBox;
this.host.onMove(this, {l: m.l + e.pageX, t: m.t + e.pageY}, e);
var m = this.marginBox,
pos = e.touches ? e.touches[0] : e;
this.host.onMove(this, {l: m.l + pos.pageX, t: m.t + pos.pageY}, e);
dojo.stopEvent(e);
},
onMouseUp: function(e){
if(dojo.isWebKit && dojo.isMac && this.mouseButton == 2 ?
e.button == 0 : this.mouseButton == e.button){
if(dojo.isWebKit && dojo.isMac && this.mouseButton == 2 ?
e.button == 0 : this.mouseButton == e.button){ // TODO Should condition be met for touch devices, too?
this.destroy();
}
dojo.stopEvent(e);
@@ -64,7 +75,7 @@ dojo.declare("dojo.dnd.Mover", null, {
// utilities
onFirstMove: function(e){
// summary:
// makes the node absolute; it is meant to be called only once.
// makes the node absolute; it is meant to be called only once.
// relative and absolutely positioned nodes are assumed to use pixel units
var s = this.node.style, l, t, h = this.host;
switch(s.position){
@@ -84,7 +95,7 @@ dojo.declare("dojo.dnd.Mover", null, {
// space into account - so we need to subtract the combined
// padding and margin. We use getComputedStyle and
// _getMarginBox/_getContentBox to avoid the extra lookup of
// the computed style.
// the computed style.
var b = dojo.doc.body;
var bs = dojo.getComputedStyle(b);
var bm = dojo._getMarginBox(b, bs);
@@ -98,7 +109,10 @@ dojo.declare("dojo.dnd.Mover", null, {
if(h && h.onFirstMove){
h.onFirstMove(this, e);
}
dojo.disconnect(this.events.pop());
// Disconnect onmousemove and ontouchmove events that call this function
dojo.disconnect(this.events.shift());
dojo.disconnect(this.events.shift());
},
destroy: function(){
// summary: