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upgrade Dojo to 1.6.1
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@@ -1,5 +1,5 @@
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/*
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Copyright (c) 2004-2010, The Dojo Foundation All Rights Reserved.
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Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
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Available via Academic Free License >= 2.1 OR the modified BSD license.
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see: http://dojotoolkit.org/license for details
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*/
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@@ -8,9 +8,9 @@
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if(!dojo._hasResource["dojo.dnd.TimedMoveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dojo.dnd.TimedMoveable"] = true;
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dojo.provide("dojo.dnd.TimedMoveable");
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dojo.require("dojo.dnd.Moveable");
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/*=====
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dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], {
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// timeout: Number
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@@ -27,7 +27,7 @@ dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], {
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dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, {
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// summary:
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// A specialized version of Moveable to support an FPS throttling.
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// This class puts an upper restriction on FPS, which may reduce
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// This class puts an upper restriction on FPS, which may reduce
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// the CPU load. The additional parameter "timeout" regulates
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// the delay before actually moving the moveable object.
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