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upgrade Dojo to 1.6.1

This commit is contained in:
Andrew Dolgov
2011-11-08 20:40:44 +04:00
parent 870a70e109
commit 81bea17aef
680 changed files with 51915 additions and 74107 deletions

View File

@@ -1,5 +1,5 @@
/*
Copyright (c) 2004-2010, The Dojo Foundation All Rights Reserved.
Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
Available via Academic Free License >= 2.1 OR the modified BSD license.
see: http://dojotoolkit.org/license for details
*/
@@ -8,9 +8,9 @@
if(!dojo._hasResource["dojo.dnd.TimedMoveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojo.dnd.TimedMoveable"] = true;
dojo.provide("dojo.dnd.TimedMoveable");
dojo.require("dojo.dnd.Moveable");
/*=====
dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], {
// timeout: Number
@@ -27,7 +27,7 @@ dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], {
dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, {
// summary:
// A specialized version of Moveable to support an FPS throttling.
// This class puts an upper restriction on FPS, which may reduce
// This class puts an upper restriction on FPS, which may reduce
// the CPU load. The additional parameter "timeout" regulates
// the delay before actually moving the moveable object.