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Table generators now follow the proper prof bonus from the phb

This commit is contained in:
Scott Tolksdorf
2016-05-24 21:50:55 -04:00
parent 2ed9395e29
commit 7cc70149da
4 changed files with 109 additions and 107 deletions

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@@ -1,7 +1,8 @@
# changelog
### Tuesday, 24/05/2016 - v2.0.3
### Tuesday, 24/05/2016 - v2.0.4
- Fixed extra wide monster stat blocks sometimes only being one column
- The class table generators now follow the proper progression from the PHB (thakns u/IrishBandit)
### Thursday, 19/05/2016 - v2.0.2

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@@ -1,105 +1,106 @@
var _ = require('lodash');
var features = [
"Astrological Botany",
"Astrological Chemistry",
"Biochemical Sorcery",
"Civil Alchemy",
"Consecrated Biochemistry",
"Demonic Anthropology",
"Divinatory Mineralogy",
"Genetic Banishing",
"Hermetic Geography",
"Immunological Incantations",
"Nuclear Illusionism",
"Ritual Astronomy",
"Seismological Divination",
"Spiritual Biochemistry",
"Statistical Occultism",
"Police Necromancer",
"Sixgun Poisoner",
"Pharmaceutical Gunslinger",
"Infernal Banker",
"Spell Analyst",
"Gunslinger Corruptor",
"Torque Interfacer",
"Exo Interfacer",
"Gunpowder Torturer",
"Orbital Gravedigger",
"Phased Linguist",
"Mathematical Pharmacist",
"Plasma Outlaw",
"Malefic Chemist",
"Police Cultist"
];
var classnames = ['Archivist', 'Fancyman', 'Linguist', 'Fletcher',
'Notary', 'Berserker-Typist', 'Fishmongerer', 'Manicurist', 'Haberdasher', 'Concierge'];
var levels = ["1st", "2nd", "3rd", "4th", "5th", "6th", "7th", "8th", "9th", "10th", "11th", "12th", "13th", "14th", "15th", "16th", "17th", "18th", "19th", "20th"]
module.exports = {
full : function(classname){
classname = classname || _.sample(classnames)
var maxes = [4,3,3,3,3,2,2,1,1]
var drawSlots = function(Slots){
var slots = Number(Slots);
return _.times(9, function(i){
var max = maxes[i];
if(slots < 1) return "—";
var res = _.min([max, slots]);
slots -= res;
return res;
}).join(' | ')
}
var cantrips = 3;
var spells = 1;
var slots = 2;
return "##### The " + classname + "\n" +
"___\n" +
"| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n"+
"|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|\n" +
_.map(levels, function(levelName, level){
var res = [
levelName,
"+" + Math.ceil(level/5 + 1),
_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
cantrips,
spells,
drawSlots(slots)
].join(' | ');
cantrips += _.random(0,1);
spells += _.random(0,1);
slots += _.random(0,2);
return "| " + res + " |";
}).join('\n') +'\n\n';
},
half : function(classname){
classname = classname || _.sample(classnames)
var featureScore = 1
return "##### The " + classname + "\n" +
"___\n" + "___\n" +
"| Level | Proficiency Bonus | Features | " + _.sample(features) + "|\n" +
"|:---:|:---:|:---|:---:|\n" +
_.map(levels, function(levelName, level){
var res = [
levelName,
"+" + Math.ceil(level/5 + 1),
_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
"+" + featureScore
].join(' | ');
featureScore += _.random(0,1);
return "| " + res + " |";
}).join('\n') +'\n\n';
}
var _ = require('lodash');
var features = [
"Astrological Botany",
"Astrological Chemistry",
"Biochemical Sorcery",
"Civil Alchemy",
"Consecrated Biochemistry",
"Demonic Anthropology",
"Divinatory Mineralogy",
"Genetic Banishing",
"Hermetic Geography",
"Immunological Incantations",
"Nuclear Illusionism",
"Ritual Astronomy",
"Seismological Divination",
"Spiritual Biochemistry",
"Statistical Occultism",
"Police Necromancer",
"Sixgun Poisoner",
"Pharmaceutical Gunslinger",
"Infernal Banker",
"Spell Analyst",
"Gunslinger Corruptor",
"Torque Interfacer",
"Exo Interfacer",
"Gunpowder Torturer",
"Orbital Gravedigger",
"Phased Linguist",
"Mathematical Pharmacist",
"Plasma Outlaw",
"Malefic Chemist",
"Police Cultist"
];
var classnames = ['Archivist', 'Fancyman', 'Linguist', 'Fletcher',
'Notary', 'Berserker-Typist', 'Fishmongerer', 'Manicurist', 'Haberdasher', 'Concierge'];
var levels = ["1st", "2nd", "3rd", "4th", "5th", "6th", "7th", "8th", "9th", "10th", "11th", "12th", "13th", "14th", "15th", "16th", "17th", "18th", "19th", "20th"]
var profBonus = [2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6]
module.exports = {
full : function(classname){
classname = classname || _.sample(classnames)
var maxes = [4,3,3,3,3,2,2,1,1]
var drawSlots = function(Slots){
var slots = Number(Slots);
return _.times(9, function(i){
var max = maxes[i];
if(slots < 1) return "—";
var res = _.min([max, slots]);
slots -= res;
return res;
}).join(' | ')
}
var cantrips = 3;
var spells = 1;
var slots = 2;
return "##### The " + classname + "\n" +
"___\n" +
"| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n"+
"|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|\n" +
_.map(levels, function(levelName, level){
var res = [
levelName,
"+" + profBonus[level],
_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
cantrips,
spells,
drawSlots(slots)
].join(' | ');
cantrips += _.random(0,1);
spells += _.random(0,1);
slots += _.random(0,2);
return "| " + res + " |";
}).join('\n') +'\n\n';
},
half : function(classname){
classname = classname || _.sample(classnames)
var featureScore = 1
return "##### The " + classname + "\n" +
"___\n" + "___\n" +
"| Level | Proficiency Bonus | Features | " + _.sample(features) + "|\n" +
"|:---:|:---:|:---|:---:|\n" +
_.map(levels, function(levelName, level){
var res = [
levelName,
"+" + profBonus[level],
_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
"+" + featureScore
].join(' | ');
featureScore += _.random(0,1);
return "| " + res + " |";
}).join('\n') +'\n\n';
}
};

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@@ -11,7 +11,7 @@ var Navbar = React.createClass({
<Nav.item href='/homebrew' className='homebrewLogo'>
<div>The Homebrewery</div>
</Nav.item>
<Nav.item>v2.0.3</Nav.item>
<Nav.item>v2.0.4</Nav.item>
</Nav.section>
{this.props.children}
</Nav.base>

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@@ -1,7 +1,7 @@
{
"name": "naturalcrit",
"description": "D&D Tools for the discerning DM",
"version": "2.0.3",
"version": "2.0.4",
"scripts": {
"postinstall": "gulp prod",
"start": "node server.js"