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Table generators now follow the proper prof bonus from the phb
This commit is contained in:
@@ -1,7 +1,8 @@
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# changelog
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### Tuesday, 24/05/2016 - v2.0.3
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### Tuesday, 24/05/2016 - v2.0.4
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- Fixed extra wide monster stat blocks sometimes only being one column
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- The class table generators now follow the proper progression from the PHB (thakns u/IrishBandit)
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### Thursday, 19/05/2016 - v2.0.2
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@@ -1,105 +1,106 @@
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var _ = require('lodash');
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var features = [
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"Astrological Botany",
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"Astrological Chemistry",
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"Biochemical Sorcery",
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"Civil Alchemy",
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"Consecrated Biochemistry",
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"Demonic Anthropology",
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"Divinatory Mineralogy",
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"Genetic Banishing",
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"Hermetic Geography",
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"Immunological Incantations",
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"Nuclear Illusionism",
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"Ritual Astronomy",
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"Seismological Divination",
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"Spiritual Biochemistry",
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"Statistical Occultism",
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"Police Necromancer",
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"Sixgun Poisoner",
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"Pharmaceutical Gunslinger",
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"Infernal Banker",
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"Spell Analyst",
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"Gunslinger Corruptor",
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"Torque Interfacer",
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"Exo Interfacer",
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"Gunpowder Torturer",
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"Orbital Gravedigger",
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"Phased Linguist",
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"Mathematical Pharmacist",
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"Plasma Outlaw",
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"Malefic Chemist",
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"Police Cultist"
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];
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var classnames = ['Archivist', 'Fancyman', 'Linguist', 'Fletcher',
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'Notary', 'Berserker-Typist', 'Fishmongerer', 'Manicurist', 'Haberdasher', 'Concierge'];
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var levels = ["1st", "2nd", "3rd", "4th", "5th", "6th", "7th", "8th", "9th", "10th", "11th", "12th", "13th", "14th", "15th", "16th", "17th", "18th", "19th", "20th"]
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module.exports = {
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full : function(classname){
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classname = classname || _.sample(classnames)
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var maxes = [4,3,3,3,3,2,2,1,1]
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var drawSlots = function(Slots){
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var slots = Number(Slots);
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return _.times(9, function(i){
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var max = maxes[i];
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if(slots < 1) return "—";
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var res = _.min([max, slots]);
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slots -= res;
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return res;
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}).join(' | ')
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}
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var cantrips = 3;
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var spells = 1;
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var slots = 2;
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return "##### The " + classname + "\n" +
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"___\n" +
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"| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n"+
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"|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|\n" +
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_.map(levels, function(levelName, level){
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var res = [
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levelName,
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"+" + Math.ceil(level/5 + 1),
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_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
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cantrips,
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spells,
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drawSlots(slots)
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].join(' | ');
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cantrips += _.random(0,1);
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spells += _.random(0,1);
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slots += _.random(0,2);
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return "| " + res + " |";
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}).join('\n') +'\n\n';
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},
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half : function(classname){
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classname = classname || _.sample(classnames)
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var featureScore = 1
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return "##### The " + classname + "\n" +
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"___\n" + "___\n" +
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"| Level | Proficiency Bonus | Features | " + _.sample(features) + "|\n" +
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"|:---:|:---:|:---|:---:|\n" +
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_.map(levels, function(levelName, level){
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var res = [
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levelName,
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"+" + Math.ceil(level/5 + 1),
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_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
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"+" + featureScore
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].join(' | ');
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featureScore += _.random(0,1);
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return "| " + res + " |";
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}).join('\n') +'\n\n';
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}
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var _ = require('lodash');
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var features = [
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"Astrological Botany",
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"Astrological Chemistry",
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"Biochemical Sorcery",
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"Civil Alchemy",
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"Consecrated Biochemistry",
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"Demonic Anthropology",
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"Divinatory Mineralogy",
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"Genetic Banishing",
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"Hermetic Geography",
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"Immunological Incantations",
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"Nuclear Illusionism",
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"Ritual Astronomy",
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"Seismological Divination",
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"Spiritual Biochemistry",
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"Statistical Occultism",
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"Police Necromancer",
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"Sixgun Poisoner",
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"Pharmaceutical Gunslinger",
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"Infernal Banker",
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"Spell Analyst",
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"Gunslinger Corruptor",
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"Torque Interfacer",
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"Exo Interfacer",
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"Gunpowder Torturer",
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"Orbital Gravedigger",
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"Phased Linguist",
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"Mathematical Pharmacist",
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"Plasma Outlaw",
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"Malefic Chemist",
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"Police Cultist"
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];
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var classnames = ['Archivist', 'Fancyman', 'Linguist', 'Fletcher',
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'Notary', 'Berserker-Typist', 'Fishmongerer', 'Manicurist', 'Haberdasher', 'Concierge'];
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var levels = ["1st", "2nd", "3rd", "4th", "5th", "6th", "7th", "8th", "9th", "10th", "11th", "12th", "13th", "14th", "15th", "16th", "17th", "18th", "19th", "20th"]
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var profBonus = [2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6]
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module.exports = {
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full : function(classname){
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classname = classname || _.sample(classnames)
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var maxes = [4,3,3,3,3,2,2,1,1]
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var drawSlots = function(Slots){
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var slots = Number(Slots);
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return _.times(9, function(i){
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var max = maxes[i];
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if(slots < 1) return "—";
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var res = _.min([max, slots]);
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slots -= res;
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return res;
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}).join(' | ')
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}
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var cantrips = 3;
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var spells = 1;
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var slots = 2;
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return "##### The " + classname + "\n" +
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"___\n" +
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"| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n"+
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"|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|\n" +
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_.map(levels, function(levelName, level){
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var res = [
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levelName,
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"+" + profBonus[level],
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_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
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cantrips,
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spells,
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drawSlots(slots)
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].join(' | ');
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cantrips += _.random(0,1);
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spells += _.random(0,1);
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slots += _.random(0,2);
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return "| " + res + " |";
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}).join('\n') +'\n\n';
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},
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half : function(classname){
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classname = classname || _.sample(classnames)
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var featureScore = 1
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return "##### The " + classname + "\n" +
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"___\n" + "___\n" +
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"| Level | Proficiency Bonus | Features | " + _.sample(features) + "|\n" +
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"|:---:|:---:|:---|:---:|\n" +
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_.map(levels, function(levelName, level){
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var res = [
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levelName,
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"+" + profBonus[level],
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_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
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"+" + featureScore
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].join(' | ');
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featureScore += _.random(0,1);
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return "| " + res + " |";
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}).join('\n') +'\n\n';
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}
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};
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@@ -11,7 +11,7 @@ var Navbar = React.createClass({
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<Nav.item href='/homebrew' className='homebrewLogo'>
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<div>The Homebrewery</div>
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</Nav.item>
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<Nav.item>v2.0.3</Nav.item>
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<Nav.item>v2.0.4</Nav.item>
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</Nav.section>
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{this.props.children}
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</Nav.base>
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@@ -1,7 +1,7 @@
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{
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"name": "naturalcrit",
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"description": "D&D Tools for the discerning DM",
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"version": "2.0.3",
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"version": "2.0.4",
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"scripts": {
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"postinstall": "gulp prod",
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"start": "node server.js"
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