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Fixed the class table issue
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@@ -52,7 +52,7 @@ var getFeature = (level)=>{
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module.exports = {
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full : function(){
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classname = _.sample(classnames)
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var classname = _.sample(classnames)
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var maxes = [4,3,3,3,3,2,2,1,1]
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var drawSlots = function(Slots){
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@@ -92,7 +92,7 @@ module.exports = {
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},
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half : function(){
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classname = _.sample(classnames)
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var classname = _.sample(classnames)
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var featureScore = 1
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return "<div class='classTable'>\n##### The " + classname + "\n" +
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@@ -1,7 +1,7 @@
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{
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"name": "homebrewery",
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"description": "Create authentic looking D&D homebrews using only markdown",
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"version": "2.6.1",
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"version": "2.6.2",
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"scripts": {
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"build": "node_modules/.bin/gulp prod",
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"watch": "node_modules/.bin/gulp",
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