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https://github.com/ciromattia/kcc
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Created Notes 11/12 (markdown)
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# Perspective:
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Top-down, isometric
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# Play Style:
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Rogue-like, randomly generated levels from blocks of rooms
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**Powers/Weapons:**
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Stealth traps as weapons?
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Laser guns - Not assigned to character, pickup-able from aliens/guards
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Melee weapons - Each character has a default swipe/kick/punch
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Character-based power: Projectile?
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**Characters:**
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Choose a character at the beginning (choose your style of play), only change if you die.
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Each character has different stats:
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Health
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Strength
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Speed
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Stealth
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* Stuff to hide behind
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Stealth Multiplier:
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* Field of vision is greater
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* Time to be spotted is increased
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* Stealth damage increases
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Characters:
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Goose (Speed + Stealth buff, damage debuff)
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Crack Heads (Strength + Speed buff, health debuff)
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Naruto Runner (Speed + Health buff, stealth debuff)
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Karen (Health + Strength buff, stealth debuff)
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Kyle (Stealth + Health buff, strength debuff)
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Robbie Rotten (Unlock - beat the game, or enter debug code)
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**Story:**
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Character arises from the mass of dead area 51 raiders shot by the military, goes into area 51 easily, then game starts (character selection) then 1st level starts
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**Extra Notes:**
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Finding dead guards with weapons
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More humor-aspect ways of getting power-ups, aliens, etc.
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Aliens
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Tutorial level?
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Walk in through the back
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