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Ability score improvements in the generators now follow the proper progressions
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@@ -1,5 +1,8 @@
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# changelog
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### Wednesday, 25/05/2016
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- The class table generators have the proper ability score improvement progression.
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### Tuesday, 24/05/2016 - v2.0.4
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- Fixed extra wide monster stat blocks sometimes only being one column
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- The class table generators now follow the proper progression from the PHB (thakns u/IrishBandit)
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@@ -38,7 +38,17 @@ var classnames = ['Archivist', 'Fancyman', 'Linguist', 'Fletcher',
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var levels = ["1st", "2nd", "3rd", "4th", "5th", "6th", "7th", "8th", "9th", "10th", "11th", "12th", "13th", "14th", "15th", "16th", "17th", "18th", "19th", "20th"]
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var profBonus = [2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6]
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var profBonus = [2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6];
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var getFeature = (level)=>{
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var res = []
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if(_.includes([4,6,8,12,14,16,19], level+1)){
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res = ["Ability Score Improvement"]
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}
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res = _.union(res, _.sampleSize(features, _.sample([0,1,1,1,1,1])));
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if(!res.length) return "─";
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return res.join(', ');
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}
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module.exports = {
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full : function(classname){
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@@ -68,7 +78,7 @@ module.exports = {
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var res = [
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levelName,
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"+" + profBonus[level],
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_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
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getFeature(level),
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cantrips,
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spells,
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drawSlots(slots)
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@@ -94,7 +104,7 @@ module.exports = {
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var res = [
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levelName,
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"+" + profBonus[level],
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_.sampleSize(features, _.sample([0,1,1])).join(', ') || "Ability Score Improvement",
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getFeature(level),
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"+" + featureScore
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].join(' | ');
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@@ -11,7 +11,7 @@ var Navbar = React.createClass({
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<Nav.item href='/homebrew' className='homebrewLogo'>
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<div>The Homebrewery</div>
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</Nav.item>
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<Nav.item>v2.0.4</Nav.item>
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<Nav.item>v2.0.5</Nav.item>
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</Nav.section>
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{this.props.children}
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</Nav.base>
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@@ -1,7 +1,7 @@
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{
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"name": "naturalcrit",
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"description": "D&D Tools for the discerning DM",
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"version": "2.0.4",
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"version": "2.0.5",
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"scripts": {
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"postinstall": "gulp prod",
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"start": "node server.js"
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